Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 20, 2005, 10:51 PM // 22:51   #1
Academy Page
 
Join Date: Jun 2005
Guild: LLJK
Profession: R/Mo
Advertisement

Disable Ads
Default "Identify All"

Anyone else think there should be an "Identify All" function? This could work several ways:

- Instead of purchasing an Identification Kit from a Merchant, the player could pay the Merchant to identify all the items in the player's inventory.
- Or the player could use the Identification Kit on a container, which holds the items the player wants identified.
Adraeus is offline   Reply With Quote
Old Jun 20, 2005, 10:52 PM // 22:52   #2
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

I think Anet would rather not spend an hour, pleasing the lazy people, who can't double click a couple times.
arnansnow is offline   Reply With Quote
Old Jun 20, 2005, 10:53 PM // 22:53   #3
Lion's Arch Merchant
 
Join Date: Apr 2005
Guild: Death Infernal Evil
Profession: Mo/R
Default

aka Cain the sage? from d2?

heh
Jwh6913 is offline   Reply With Quote
Old Jun 20, 2005, 11:15 PM // 23:15   #4
Rawr.
 
Slade xTekno's Avatar
 
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
Default

That wouldn't work. If you were not aware, IDing any item will give also give you the price it sells for at the merchant, whether it was originally non-magic or not.
Slade xTekno is offline   Reply With Quote
Old Jun 20, 2005, 11:39 PM // 23:39   #5
Wilds Pathfinder
 
Silmor's Avatar
 
Join Date: Mar 2005
Default

Actually ID'ing white (common) items often increases their value - they'd sell for less unID'ed, so it usually pays off to ID every single thing you received save for monster-specific drops and possibly salvageables. That usually doesn't involve double-clicking 'a couple of times', it involves a whole lot of double-clicking every time you reach town.

Being able to identify everything at the click of a button would pretty much remove the entire point of hiding the true value/characteristics of items however, but I've never seen the point of that in the first place other than to make offloading your items more of a pain - the identification kits definitely aren't a viable money sink lateron, and basically just clutter up an already small inventory.
Silmor is offline   Reply With Quote
Old Jun 20, 2005, 11:51 PM // 23:51   #6
Academy Page
 
Join Date: Jun 2005
Guild: LLJK
Profession: R/Mo
Default

Quote:
Originally Posted by arnansnow
I think Anet would rather not spend an hour, pleasing the lazy people, who can't double click a couple times.
Wasn't Guild Wars originally designed for the so-called "lazy" people?

Quote:
Originally Posted by Silmor
Actually ID'ing white (common) items often increases their value - they'd sell for less unID'ed, so it usually pays off to ID every single thing you received save for monster-specific drops and possibly salvageables. That usually doesn't involve double-clicking 'a couple of times', it involves a whole lot of double-clicking every time you reach town.

Being able to identify everything at the click of a button would pretty much remove the entire point of hiding the true value/characteristics of items however, but I've never seen the point of that in the first place other than to make offloading your items more of a pain - the identification kits definitely aren't a viable money sink lateron, and basically just clutter up an already small inventory.
Agreed.

Last edited by Adraeus; Jun 21, 2005 at 12:45 AM // 00:45..
Adraeus is offline   Reply With Quote
Old Jun 20, 2005, 11:54 PM // 23:54   #7
Wilds Pathfinder
 
Shadowdaemon's Avatar
 
Join Date: Apr 2005
Location: Anderson IN USA
Guild: Ecks Di [xD]
Profession: W/N
Default

well there is plenty of lazy people on here, people who are too lazy to unlock everything so they whine, people who are too lazy to get enough gold for things and so they whine, etc.
Shadowdaemon is offline   Reply With Quote
Old Jun 21, 2005, 12:17 AM // 00:17   #8
Pre-Searing Cadet
 
Join Date: Jun 2005
Location: Australia
Guild: Mighty Morphen Power Rangers [MMPR]
Profession: Mo/Me
Default

Quote:
Originally Posted by Adraeus
By the way, NCsoft is the development studio. Arena.net is the online services provider, like Battle.net is for Blizzard Entertainment.
Other way 'round buddy
Hashy is offline   Reply With Quote
Old Jun 21, 2005, 12:44 AM // 00:44   #9
Academy Page
 
Join Date: Jun 2005
Guild: LLJK
Profession: R/Mo
Default

Quote:
Originally Posted by Hashy
Other way 'round buddy
Inaccurate. NCsoft, headquartered in Seoul, Korea, is the parent corporation. NCsoft North-America's subsidiaries include: a) NC Austin, the primary NCsoft North-America game development studio, b) NC Seattle (known as ArenaNet) was acquired in 2002 and provides the multiplayer network (like Battle.net) and manages Guild Wars, and c) NC Interactive, which performs the role of a production company.
Adraeus is offline   Reply With Quote
Old Jun 21, 2005, 01:03 AM // 01:03   #10
Lion's Arch Merchant
 
Join Date: May 2005
Location: North Vancouver
Guild: TYSN
Profession: Mo/W
Default

I think ID all would be a great idea. I often have a backpack, belt pouch and 2 extended bags full of items. I do ID everything, makes the gold recieved better (at least past a certain point in the game, probably past ascalon haha). Anyways, an ID all equivalent to the price of an ID kit regarding the number of items you can hold. (45 I think?). So since 25 ID kit costs 100, it would cost just under 200? Maybe 175. It wouldnt really be relevant until you start raking in the massive drops later in the game.
wgregory87 is offline   Reply With Quote
Old Jun 21, 2005, 01:04 AM // 01:04   #11
Jungle Guide
 
arnansnow's Avatar
 
Join Date: Jun 2005
Guild: DOOM
Profession: E/N
Default

What is wrong with just ID'ing everything yourself, it doesn't take long and you can get a better look at the items.
arnansnow is offline   Reply With Quote
Old Jun 21, 2005, 01:15 AM // 01:15   #12
Desert Nomad
 
Join Date: Apr 2005
Default

Quote:
Originally Posted by arnansnow
What is wrong with just ID'ing everything yourself, it doesn't take long and you can get a better look at the items.
Saves quite a bit of time when you have 30+ collectors items you want to ID to increase their price. And its well worth it, because collector items in the last part of the game sell for 125 gold, but once IDed they can go up to 280+ gold.
Eclair is offline   Reply With Quote
Old Jun 21, 2005, 01:23 AM // 01:23   #13
Academy Page
 
Join Date: Jun 2005
Guild: LLJK
Profession: R/Mo
Default

Quote:
Originally Posted by arnansnow
What is wrong with just ID'ing everything yourself, it doesn't take long and you can get a better look at the items.
1. Most of the time, I really don't care what items drop since I pick up everything and sell to a vendor.

2. Identifying every item in a 44-slot inventory is neither fun nor desirable nor needed when a simple single-click "Identify All" function would suffice. Manual identification of a large assortment of items reminds of me of a restriction a newbie programmer would provide in a barely functional game built in Visual Basic.

3. Identifying 44 items does take a long time and it's a boring process! Games are meant to be fun.
Adraeus is offline   Reply With Quote
Old Jun 21, 2005, 01:59 AM // 01:59   #14
Desert Nomad
 
DrSLUGFly's Avatar
 
Join Date: May 2005
Location: European Server or International
Default

I think it's a good feature. Use the inexpensive id kit in the feild, pay slightly more in a town. I'd also like to add, could we have an option to salvage everything in a stack? If I'm trying to salvage 10 hides for the furs/leathers, I'd like to be able to click once and salvage them all (option, not guarantee).
DrSLUGFly is offline   Reply With Quote
Old Jun 21, 2005, 02:06 AM // 02:06   #15
Elite Guru
 
Dreamsmith's Avatar
 
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
Default

Actually, when I usually notice that I have an unidentified item in my inventory is when I'm selling items to the merchant. It'd be nice if they just added an "identify" button to that dialog, and charged 4gp for it (1/25th the cost of an ID kit).

Not exactly a high priority feature, though...
__________________
Dreamsmith is offline   Reply With Quote
Old Jun 21, 2005, 02:15 AM // 02:15   #16
Wilds Pathfinder
 
d4nowar's Avatar
 
Join Date: Apr 2005
Profession: Mo/
Default

Quote:
Originally Posted by Dreamsmith
Actually, when I usually notice that I have an unidentified item in my inventory is when I'm selling items to the merchant. It'd be nice if they just added an "identify" button to that dialog, and charged 4gp for it (1/25th the cost of an ID kit).

Not exactly a high priority feature, though...
that idea is better than the rest of them.
d4nowar is offline   Reply With Quote
Old Jun 21, 2005, 03:17 AM // 03:17   #17
Desert Nomad
 
DrSLUGFly's Avatar
 
Join Date: May 2005
Location: European Server or International
Default

I think they should add either an ID all option at Xunlai or an ID as you sell option at the merchants.

ID Kit 4g per use
ID All 5g per use
ID Merchant 6g per use

not that a piddly 2 or 300 gold will make a difference, but separating them in this way makes it more interesting.
DrSLUGFly is offline   Reply With Quote
Old Jun 21, 2005, 04:09 AM // 04:09   #18
Jungle Guide
 
spiritofcat's Avatar
 
Join Date: Mar 2005
Location: Sydney, Australia
Guild: Order of the Sanguine Dragon [OSD]
Profession: E/Mo
Default

I like this idea too.
spiritofcat is offline   Reply With Quote
Old Jun 21, 2005, 05:19 AM // 05:19   #19
Academy Page
 
Join Date: Jun 2005
Guild: LLJK
Profession: R/Mo
Default

Quote:
Originally Posted by DrSLUGFly
I think they should add either an ID all option at Xunlai or an ID as you sell option at the merchants.

ID Kit 4g per use
ID All 5g per use
ID Merchant 6g per use

not that a piddly 2 or 300 gold will make a difference, but separating them in this way makes it more interesting.
I don't like that idea. Identifying all your items shouldn't cost any more gold than using a normal Identification Kit, and the developers shouldn't need to add more content to make this work. This is purely a functionality issue. The idea is to add functionality to the Identification Kit (or Merchants/Loremasters) that should have been there in the first place.

"Identify All" using an Identification Kit would be limited to the Kit's remaining uses. So, if you had 30 items you want to identify, only 25 would be identified given posession of a single new Kit. If you had two Identification Kits, you would have 50 total uses, and identifying 30 items would leave you with one Kit of 20 remaining uses. You would "identify all" by using a Kit on a container in your inventory.

"Identify All" using a Merchant/Loremaster could cost more gold by adding a minor percentage of the total real value of the identified items to the total cost of Merchant/Loremaster-based identification. The extra gold paid would act as a fee for the Merchant/Loremaster's services.

In the original Diablo, Cain charged 100gp per item. That was slightly exorbitant given that some items identified were pure junk. In Diablo II, Cain and other major NPC merchants would identify all items for free (that's what I remember anyway) if the player completed an early quest. In addition, there were Tomes of Identification which could be recharged. Command+clicking on a Scroll of Identification to purchase from a merchant would fill a Tome if the player had enough gold. This is the type of functional automation that Guild Wars sorely lacks. Game designers should strive to eliminate boring repetitive processes that contribute little or no entertainment value to the game.
Adraeus is offline   Reply With Quote
Old Jun 21, 2005, 12:07 PM // 12:07   #20
Frost Gate Guardian
 
Pashet's Avatar
 
Join Date: May 2005
Location: Illinois
Guild: House Nightshade
Profession: R/Mo
Default

Quote:
Originally Posted by Dreamsmith
Actually, when I usually notice that I have an unidentified item in my inventory is when I'm selling items to the merchant. It'd be nice if they just added an "identify" button to that dialog, and charged 4gp for it (1/25th the cost of an ID kit).

Not exactly a high priority feature, though...
Now that is an idea I like!
Pashet is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Price check"ebon Gladius of Swordsmanship" & " icy great Axe of Fortitude" Zedd Zorander Price Check 1 Jan 22, 2006 04:00 PM // 16:00
post "tabard"/"cape"s here; time to show off sadrobot Screenshot Exposition 76 Sep 17, 2005 11:10 PM // 23:10
"Aging past Ascension" or "The answer to the level cap..." RMThompson Sardelac Sanitarium 10 Jun 18, 2005 02:28 PM // 14:28
Dismoon The Campfire 2 May 21, 2005 12:14 AM // 00:14
Attelim Technician's Corner 36 May 16, 2005 08:22 AM // 08:22


All times are GMT. The time now is 06:08 AM // 06:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("